Steering Behaviors Study in UE C++ UE4 AI OpenSteer

This is a personal project I started for my graduation. It makes a comparison betweeen steering behaviors using context maps and the clasic way of imlementing steering behaviors. The study consists of a side-by-side comparisons between some of the existing examples provided with the Open Steer libraries. All steerng behaviors have been made available to use both through code and blueprints, thus leaving the deciding factor in the comparison to be only the way they are combined. This will be available in the future for use to anyone who wants to learn about steering behaviors, context maps, and the different limitations that come with these approaches.

Fluid Simulation in CUDA C++ CUDA OpenGL

This is a personal project I worked on. It is a 2d grid-based Fluid Simulation on the gpu with static obstacles. The user can interact with the simulation with the mouse by adding velocity to the existing simulation, more "ink" or both. This is my first attempt at using CUDA. As part of the research process I also spent a good amount of time studying the physics behind the implementation and studying different research papers on the subject.

Dichromacy C++ Phyre Engine PS3 FMOD

This is a team project for Gamelab 4. This is a game in which 2 players need to cooperate in order to deflect bullets from the enemy-ships. The concept of the game was already prototyped in Unity, and I joined the team later when the game was ported on the PS3. I was responsible for gameplay and audio.

It's about time C++ Brigade 2 Bullet FMOD

This is a team project made as a proof of concept for the pathtracing engine Brigade 2 developed by Jacco Bikker. The player can walk around, interact with different objects to solve puzzles. The challenge was to make a game that would make use of the features of the engine, while working around the limitations. Along with another programmer I had to implement the gameplay.

Territory C# Unity CG

This is a team project made as part of our Gamelab course. It is a simplified RTS online game for up to 4 players. By moving the units around, the player can use the area in between the units to attack or capture powerup nodes. I worked on gameplay, UI and shaders.